![]() There are no action sequences, no dialogues between characters, no use-this-on-that inventory, no cutscenes. Upon entering the house, you soon learn that the Greenbriar family moved here the previous autumn, and you'll begin to uncover notes, receipts, newspaper clippings, and other items “just lying around” that fill in the blanks about the ten months they’ve lived here. An ominous note left by her younger sister, Sam, suggests that something bad has happened and implores Katie not to go looking for answers. Without giving away the nuances that make it so compelling and touching, Gone Home’s basic story is this: Katie Greenbriar, a high school graduate who’s just spent a year backpacking in Europe, returns home after midnight to find her family’s house locked up and apparently empty. Gone Home tells a story that feels true as you discover it, one that anyone who grew up in the '90s (and, really, anyone who’s ever been a teenager) will relate to in some way. As you piece together the mystery of their disappearance, the game addresses many of the same real-life issues MSCL so deftly explored: the frustration and isolation of being seventeen, the confusing pangs of first love, and even “grown up” problems like keeping a marriage alive when both parents have drifted apart, all through an LGBT lens that never would have been okay on network television two decades ago. Set in June 1995, Gone Home is a story game that peeks into the interrupted lives of a Portland-area nuclear family, the Greenbriars, who seem to have vanished from their house in a hurry. Gone Home, an indie production from the four-person team at The Fullbright Company, is not a retelling of My So-Called Life, but I have to think the developers were fans. (We weren’t that crazy teens were doing the same all over the country.) But in the end, network executives decided that the American viewing audience just wasn’t that interested in a real, raw look at the secret lives of teenagers. A few months earlier, when this unflinchingly realistic portrayal of high school life was pulled from primetime after only 19 episodes, we had written letters to the network and circulated a petition around school that picked up a few hundred signatures. Someone had left behind a Boston Globe on the table and we flipped through it to the entertainment section to read that My So-Called Life-a TV show we loved to the point of obsession-had been cancelled. I was a high school junior, skipping an afternoon class to go out for lunch with my best friend. LipSyn’s recent post-production investments include Minimata, Colette and Fisherman’s Friends.On May 15, 1995, I learned a life lesson in disappointment. The firm has backed movies including Blithe Spirit and Love, Weddings And Other Disasters. ![]() “I can reveal right now that I am not James Bond,” the actor said, before adding, “I’m waiting for the call.”Īlign, recently launched by Adrian Politowski and Nadia Khamlichi, has staff in London, Brussels and Luxembourg. The actor was on Jimmy Fallon last night and played down rumors linking him to the soon-to-be vacant James Bond role. He will next be seen starring in the fifth season of hit Starz drama Outlander, which airs in February. Heughan’s most recent movie role was 2018 comedy The Spy Who Dumped Me. Producer Donall McCusker ( The Hurt Locker) said, “We are delighted that Sam has joined us, he is the perfect actor to play Paul Newman and a terrific addition to our already wonderful cast.” Goldcrest is repping worldwide rights on the movie, which scored a handful of pre-sales. ![]() The Align and Goldcrest Features movie is being directed by John Hay ( Lost Christmas) and produced by Atticus Films with finance from Align, LipSync and Goldcrest. 'Outlander's Sam Heughan Circling Sony PlayStation Feature 'Days Gone' Sheldon Turner Adapting
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